This can be done easily by adding the shader to a material, and then
connecting the material to a MaterialGroup node.  A MaterialGroup node will
override the materials of all decedent nodes, so if you put this
MaterialGroup node as the root, and connect the current root as a child that
should work for you.

On Wed, Sep 14, 2011 at 10:13 AM, Lukas Jacobs <ld...@tu-clausthal.de>wrote:

> Hey there, it's me again.
> I currently want to load q shader (via ShaderProgram::readProgram) and
> apply it to every Object in my scene. You got any ideas how to achieve this?
>
> Thanks in advance
> Lukas
>
>
>
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