Hi, On Wed, 2011-09-14 at 17:13 +0200, Lukas Jacobs wrote: > Hey there, it's me again. > I currently want to load q shader (via ShaderProgram::readProgram) and apply > it to every Object in my scene. You got any ideas how to achieve this?
as long as the objects do not have shaders on their own, you can use a ChunkOverrideGroup (COG) with the shader at the top of your graph. (Node) -core- (COG) -chunks- ShaderProgramChunk | (Node) the objects that should receive the shader kind regards gerrit ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users