Hi,

On Thu, 2011-09-22 at 16:16 +0200, Christian Bar wrote:
> Hello, it's me again.
> In this e-mail I will explain with more detail the first problem I still
> have with the porting of my application to OpenSG 2.0;
> the problem is related to text updates every frame (or so...)
> 
> I wrote a simple program to demonstrate the problem (it's a modified version
> of testTextTXFGeo, actually...)
> In this program a single TextTXFFace is created and used to update a
> geometry (created with TextTXFFace->makeNode()) once per second with a
> random number of lines of random characters.
> The methods used to update the text are TextTXFFace ->layout(lines,
> layoutParam, layoutResult) and TextTXFFace->fillGeo(geo, layoutResult,
> scale)
> 
> Using OpenSG 1.8 it worked well, but now it sometimes generates a crappy
> texture with old characters mixed with the new characters.
> When the texture is wrong, a warning message is displayed:

yep, there was a bug as the buffer size changed the vbo was not updated
correctly. I fixed this one,  could you give it a try. With the fix the
glerrors are gone for your test program, could you check if the results
are correct.

kind regards
  gerrit



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