Hello Michael,

On 9/20/2011 6:40 AM, Michael Raab wrote:
> sorry to bother you again, but I wasn't able to make any progress with that 
> issue.
> I'm currently testing with 2 servers and 1 client. When I call 
> OSGGroupMcastConnection::disconnect() on client side, the socket connection 
> to the appropriate render server seems to be closed well.
> The server application closes without problems.
> The client and the remaining server do their regular sync-signal-swap routine 
> for the next 7 frames. Everything seems to be fine. After rendering the 7th 
> frame the client waits forever for the next signal message of the server. The 
> problem is well reproducable does not depend on timing....
> I tried to debug using TCPView and its seems all relevant sockets are still 
> open and the number of sent/received signal/swap messages for the client and 
> the server are equal. So it seems that the OpenSG connection somehow looses 
> or mishandles that special message. Maybe the threaded 
> OSGGroupMcastConnection::sendQueue() method is involved but I have no more 
> clue how to track that down.
>
> I would be more than pleased if you or someone else may have the time to take 
> a look at the OSGGroupMcastConnection code to provide some ideas what the 
> current problem may be.

sorry for the delay on this, I was traveling with limited internet 
access. I'll take a look tomorrow (Monday) when I'm back in the office.

        Cheers,
                Carsten

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