Hello Michael, On 9/20/2011 6:40 AM, Michael Raab wrote: > sorry to bother you again, but I wasn't able to make any progress with that > issue. > I'm currently testing with 2 servers and 1 client. When I call > OSGGroupMcastConnection::disconnect() on client side, the socket connection > to the appropriate render server seems to be closed well. > The server application closes without problems. > The client and the remaining server do their regular sync-signal-swap routine > for the next 7 frames. Everything seems to be fine. After rendering the 7th > frame the client waits forever for the next signal message of the server. The > problem is well reproducable does not depend on timing.... > I tried to debug using TCPView and its seems all relevant sockets are still > open and the number of sent/received signal/swap messages for the client and > the server are equal. So it seems that the OpenSG connection somehow looses > or mishandles that special message. Maybe the threaded > OSGGroupMcastConnection::sendQueue() method is involved but I have no more > clue how to track that down. > > I would be more than pleased if you or someone else may have the time to take > a look at the OSGGroupMcastConnection code to provide some ideas what the > current problem may be.
sorry for the delay on this, I was traveling with limited internet access. I'll take a look tomorrow (Monday) when I'm back in the office. Cheers, Carsten ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users