Hi all,

we started thinking about porting to OpenSG2.0 somewhere in the future. 
I've found some details that are not clear to me:

1.) Using OSGCOMPAT_ENABLE to accelerate porting from 1.8 to 2.0:
Are there any drawbacks when using this flag or can it be used in general?

2.) OSB file format compatibility:
At the moment we have lots of scenes saved using the binary osb format. Will I 
be able to load these files directly into OpenSG2.0? If not, are there any 
convertion tools?

3.) FieldContainer implementations:
We have implementated several OpenSG classes on our own. What is the best way 
to move them from 1.8 to 2.0. Has the fcd file format been changed?

Thanks,
Michael
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