Hello Christoph,

On 10/17/2011 08:33 AM, "Christoph Fünfzig" wrote:
> we would like to use OpenSG 2.0 in a simulator project.
> For content generation, is there something like a 3DS MAX or Maya plugin
> for OpenSG 2.0?

I might be confusing things here, but I think David Kabala has a plugin 
that writes a easy to parse XML format. Have a look on his github 
pages:<https://github.com/djkabala>

> Or is something like this in the planning?

Not from my side. We use quite sucessfully the Ogre format to export 
skeletal animated and static meshes. The big caveat here is that there 
is no support for materials implemented. For us that is not a big 
problem, because we process all materials anyway to add shaders to them 
(using a consistent material naming together with regex matching).

        Cheers,
                Carsten

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