Hello Christoph, On 10/17/2011 08:33 AM, "Christoph Fünfzig" wrote: > we would like to use OpenSG 2.0 in a simulator project. > For content generation, is there something like a 3DS MAX or Maya plugin > for OpenSG 2.0?
I might be confusing things here, but I think David Kabala has a plugin that writes a easy to parse XML format. Have a look on his github pages:<https://github.com/djkabala> > Or is something like this in the planning? Not from my side. We use quite sucessfully the Ogre format to export skeletal animated and static meshes. The big caveat here is that there is no support for materials implemented. For us that is not a big problem, because we process all materials anyway to add shaders to them (using a consistent material naming together with regex matching). Cheers, Carsten ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users