>> Hi >>> Hi all, >>> I`m new here, so first I will thank you for all your hard work on >>> OpenSG. >>> >>> I have recently ported my application to OpenSG 2.0. In my app, I >>> can make whole graph transparent by adding material group at top of >>> the graph. By doing this in OpenSG 2.0, I have noticed big >>> performance penalty, which does not occur in OpenSG 1.8. >>> >>> Is there something that must be done in order to make transparent >>> scene render faster? >> hmm, there should not be anything done, I will give it a go and >> figure out what is >> going wrong. We should at least reach the OpenSG 1 speeds. >> >> kind regards >> gerrit > Hi, > I'm back again with this issue after a while and I want to add new one. > > As far as I understand it, osb should be a 2.0 replacement for bin in > 1.8 (?). > While loading large and complex geometry (about 90MB osb file), I have > found that it takes about 10 times longer to load osb crated from same > geometry as bin in 1.8. Does someone else experience such issues too > or there is something wrong with my build...? > (I have measured time for SceneFileHandler read call) > > Kind regards, > Robert
Hi again, I have to apologize...I found some bugs in my code...I was too hurry... reading is OK. Robert ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users