>> Hi
>>> Hi all,
>>> I`m new here, so first I will thank you for all your hard work on 
>>> OpenSG.
>>>
>>> I have recently ported my application to OpenSG 2.0. In my app, I 
>>> can make whole graph transparent by adding material group at top of 
>>> the graph. By doing this in OpenSG 2.0, I have noticed big 
>>> performance penalty, which does not occur in OpenSG 1.8.
>>>
>>> Is there something that must be done in order to make transparent 
>>> scene render faster?
>> hmm, there should not be anything done, I will give it a go and 
>> figure out what is
>> going wrong. We should at least reach the OpenSG 1 speeds.
>>
>> kind regards
>>      gerrit
> Hi,
> I'm back again with this issue after a while and I want to add new one.
>
> As far as I understand it, osb should be a 2.0 replacement for bin in 
> 1.8 (?).
> While loading large and complex geometry (about 90MB osb file), I have 
> found that it takes about 10 times longer to load osb crated from same 
> geometry as bin in 1.8. Does someone else experience such issues too 
> or there is something wrong with my build...?
> (I have measured time for SceneFileHandler read call)
>
> Kind regards,
> Robert

Hi again,
I have to apologize...I found some bugs in my code...I was too hurry... 
reading is OK.

Robert

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