Hi all, I want to do singleton->passiveWin[id]->render (singleton->action[id]); in several threads on the same aspect.
In method RenderPartition::dropFunctor(DrawFunctor&, State*, Int32, bool) which belongs to RenderAction, there is " DrawableStatsAttachment *st = DrawableStatsAttachment::get(actCore); if(st == NULL) { DrawableStatsAttachment::addTo(actCore); st = DrawableStatsAttachment::get(actCore); } " which looks not deadlock-free to me (as it adds an attachment to the node), " DrawableStatsAttachmentTransitPtr DrawableStatsAttachment::addTo( AttachmentContainer *obj) { DrawableStatsAttachmentTransitPtr st = DrawableStatsAttachment::create(); st->attachTo(obj); return st; } " Is there the possibility to move this out of the render traversal into a preparation phase "add DrawableStatsAttachment"? Or can StatsCollector be switched off completely? How are resources handled during traversal on different windows? Thanks a lot, Christoph -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users