Hi all, Imagine I want to render a sequence of viewports to a frame buffer object. The result should be the same as if I've had rendered the same sequence to the normal frame buffer. My understanding is that with the current capabilities of OpenSG1.8 that is not possible if the sequence of viewports contains shadowviewports. Is that correct? If yes, I was thinking about defining a class 'FBOWindow' which activates a FBO object and renders an arbitrary list of viewports and should produce the same result as if this list was rendered to std frame buffer. Do I miss something?
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