Hi all,

Imagine I want to render a sequence of viewports to a frame buffer object. The 
result should be the same as if I've had rendered the same sequence to the 
normal frame buffer. My understanding is that with the current capabilities of 
OpenSG1.8 that is not possible if the sequence of viewports contains 
shadowviewports. Is that correct?
If yes, I was thinking about defining a class 'FBOWindow' which activates a FBO 
object and renders an arbitrary list of viewports and should produce the same 
result as if this list was rendered to std frame buffer. Do I miss something?

Michael
-- 
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de

------------------------------------------------------------------------------
All the data continuously generated in your IT infrastructure 
contains a definitive record of customers, application performance, 
security threats, fraudulent activity, and more. Splunk takes this 
data and makes sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-novd2d
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to