Hello Michael, On 12/02/2011 07:44 AM, Michael Raab wrote: > do you know if and how I can get the currently bound frame buffer object id > from OpenGL?
GLint drawFBO = 0; GLint readFBO = 0; glGetIntegerv(GL_DRAW_FRAMEBFUFER_BINDING, &drawFBO) and glGetIntegerv(GL_READ_FRAMEBFUFER_BINDING, &readFBO) see http://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml for details. This is for OpenGL core 3.3, but it should be similar for the various FBO extensions. Cheers, Carsten ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users