Hello Michael, On 01/23/2012 07:47 AM, Michael Raab wrote: > Node > - MatGroup1 > - Geo1 > - MatGroup2 > - Geo2 > Node > - MatGroup3 > - Geo3 > - Geo4 > > Geo1 and Geo2 are rendered correctly, Geo3 and Geo4 are rendered with > wrong material.
which material is used for Geo3, Geo4? One from MatGroup1, MatGroup2 or something different entirely? Is the used material for Geo3, Geo4 view dependent? > A huge problem is that this happens only in a large > context, that means if I load only these two node structures everything > seems to be fine. So producing some small and fancy example is currently > unfortunately not an option. :-( > I do not have any ideas where to start the search for the part that is > broken inside the render tree. Does someone has any ideas how to proceed? Hmm, I think the first thing to isolate should be if the error happens when constructing the DrawTree or when processing it: what material is used in MaterialDrawable::renderActionHandler() when calling dropFunctor()? Cheers, Carsten ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users