Hi Carsten, Von meinem iPhone gesendet
Am 24.01.2012 um 22:13 schrieb Carsten Neumann <carsten_neum...@gmx.net>: > Hello Michael, > > On 01/24/2012 02:55 PM, Michael Raab wrote: >> Am 24.01.2012 um 00:09 schrieb Carsten Neumann<carsten_neum...@gmx.net>: >>> On 01/23/2012 07:47 AM, Michael Raab wrote: >>>> Node >>>> - MatGroup1 >>>> - Geo1 >>>> - MatGroup2 >>>> - Geo2 >>>> Node >>>> - MatGroup3 >>>> - Geo3 >>>> - Geo4 >>>> >>>> Geo1 and Geo2 are rendered correctly, Geo3 and Geo4 are rendered with >>>> wrong material. >>> which material is used for Geo3, Geo4? One from MatGroup1, MatGroup2 or >>> something different entirely? Is the used material for Geo3, Geo4 view >>> dependent? >> >> Geo3 and Geo4 have a material (I'll call it mat3) that is completely >> different from the Materials that are used for Geo1 and Geo2. > > just to be sure: the material of Geo3, Geo4 should not matter, since > they are below MatGroup3 only the material of MatGroup3 should be used > for them. May be I was not precise enough. Each MatGroup points to a unique material that should be used for the geo's below. The geo cores itself should't point to any material. > >> Material properties seem to have no real Impact. But if I switch lightning >> on for mat3 the geos turn completely white if it turns off it seems to be >> not lit but gets the diffuse color of mat2... So it seems that the lit >> property was respected whereas other properties are completely ignored... I >> have no clue... > > hmm, just a thought: are you running any GraphOps as part of your > loading (perhaps the defaults)? Anything like SharePtr-, Merge-, or > MaterialMergeGraphOp that could possibly be sharing objects that are not > meant to be shared are suspect... > I don't have a precise idea how that could cause the effect you are > seeing, but it could be a hint to either getting a smaller test case or > locating the problem. > >>>> A huge problem is that this happens only in a large >>>> context, that means if I load only these two node structures everything >>>> seems to be fine. So producing some small and fancy example is currently >>>> unfortunately not an option. :-( >>>> I do not have any ideas where to start the search for the part that is >>>> broken inside the render tree. Does someone has any ideas how to proceed? >>> >>> Hmm, I think the first thing to isolate should be if the error happens >>> when constructing the DrawTree or when processing it: what material is >>> used in MaterialDrawable::renderActionHandler() when calling dropFunctor()? >> >> I'll try to find out. But could you give me a rough idea at which stages >> the DrawTree is created, when the actual rendering starts and which the main >> procedures are? That is one of the few things I haven't completely >> understood within OpenSg.... > > The DrawTree is built while the scene is traversed by RenderAction. The > callbacks on the various NodeCore types either affect which children to > visit or build up the DrawTree (by calling e.g. > RenderAction::dropFunctor(), RA::dropLight()). The draw tree implements > the state sorting by grouping objects with the same material into the > same sub-tree. > Actual rendering is only done afterwards from RenderAction::stop() by > traversing the DrawTree and calling the functors stored in the leaves. > > For Geometry the RenderAction callback during traversal is > MaterialDrawable::renderActionHandler(), which drops a functor pointing > to Geometry::drawPrimitives() into the DrawTree, together with a pointer > to the material to use. When going through the DrawTree the state > associated with that material is activated and the functor called. > I'll check tomorrow. Thanks, Michael > Cheers, > Carsten > > ------------------------------------------------------------------------------ > Keep Your Developer Skills Current with LearnDevNow! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-d2d > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users