Hi, On 10.02.2012 15:46, Victor Haefner wrote: > Hi, > >> hmm, why do you expect one to be faster than the other? Don't they >> basically amount to the same work: upload image data, draw, repeat? >> Perhaps I misunderstood the difference between the methods? > I am more interested in what "the best method" would be, I thought > that when streaming to a texture you would have to render the plane, > wouldn't that be slower than to render only a foreground? >
The ImageForeground uses glDrawPixels, the PolygonForegound uses a textured polygon, and the Geometry method uses a textured planar quad (in the Geometry). In terms of speed, I would think like Carsten that they are all bound by the image data transfer (geometry is a quad ;) ). The texture methods could be more flexible, by preloading textures for example .. Cheers, Christoph ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users