Hi,

On 10.02.2012 15:46, Victor Haefner wrote:
> Hi,
>
>> hmm, why do you expect one to be faster than the other? Don't they
>> basically amount to the same work: upload image data, draw, repeat?
>> Perhaps I misunderstood the difference between the methods?
> I am more interested in what "the best method" would be, I thought
> that when streaming to a texture you would have to render the plane,
> wouldn't that be slower than to render only a foreground?
>

The ImageForeground uses glDrawPixels, the PolygonForegound uses a 
textured polygon,
and the Geometry method uses a textured planar quad (in the Geometry).
In terms of speed, I would think like Carsten that they are all bound by 
the image data transfer (geometry is a quad ;) ). The texture methods 
could be more flexible, by preloading textures for example ..

Cheers,
Christoph

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