Hi,

sorry, just found it early on Friday.
Code now look like this:

    g->renderOptions = OSG::RenderOptions::create();
    //g->renderOptions->editUseGLFinish() = true;
    g->renderOptions->editStatistic() = false;
    //g->renderOptions->editPolygonMode() = GL_FILL;
    g->renderOptions->editTwoSidedLighting() = true;
    //g->renderOptions->editSpecTexLighting () = false;
    //g->renderOptions->editSortTrans       () = false;
    //g->renderOptions->editZWriteTrans     () = false;
    //g->renderOptions->editLocalLights     () = false;
    g->renderOptions->editCorrectTwoSidedLighting() = true;
    //g->renderOptions->editOcclusionCulling() = true;
    //g->renderOptions->editOcclusionCullingMode() = 0;
    //g->renderOptions->editOcclusionCullingPixels() = 10;
    //g->renderOptions->editAntialiasing() = true;
    //g->renderOptions->editAntialiasingDistance() = 10.0f;
    //g->renderOptions->editAntialiasingScale   () = 1.0f;
    //g->renderOptions->editAntialiasingTrigger () = 0;
    g->renderOptions->editFrustumCulling      () = (config.getCulling() 
== 1);
    g->renderOptions->editBackfaceCulling     () = false;
    //g->renderOptions->editSmallFeatureCulling () = true;
    //g->renderOptions->editSmallFeaturePixels  () = 10.0f;
    //g->renderOptions->editSmallFeatureThreshold() = 10;
    //g->renderOptions->editFirstFrame () = true;
    //g->renderOptions->editDepthOnlyPass() = false;
    //g->renderOptions->editLightModelAmbient();
    //g->renderOptions->editFogColor       (void);
    //g->renderOptions->editFogRange       (void);
    //g->renderOptions->editFogDensity     (void);
    //g->renderOptions->editFogMode        (void);
    //g->renderOptions->editMultiSample    () = true;
    //g->renderOptions->editMultiSampleFilterMode() = 0;

and on the window

    g->win->editSFRenderOptions()->setValue(g->renderOptions);

Btw how does it behave in a cluster setup (normally the windows are 
locally created
and need local RenderOptions, I guess)?

Regards,
Christoph


On 13.04.2012 20:27, Carsten Neumann wrote:
>       Hello Christoph,
>
> On 04/12/2012 09:54 AM, "Christoph Fünfzig" wrote:
>> while scanning the OpenSG 2.0 source tree, I found
>> OSGRenderOptions.h/OSGRenderOptionsBase.h
>>
>> Here all global render options are collected, but
>> the class RenderOptions cannot be instantiated directly.
>> So how to activate TwoSidedLighting for example???
> it's derived from FieldContainer (the direct parent is Attachment) and
> like all of those you need to use the static member function create() to
> make an instance.
>
>       Cheers,
>               Carsten
>
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