Hello Christoph, On 04/15/2012 07:45 AM, Christoph Fünfzig wrote: > sorry, just found it early on Friday. > Code now look like this: > [SNIP] > > and on the window > > g->win->editSFRenderOptions()->setValue(g->renderOptions); > > Btw how does it behave in a cluster setup (normally the windows are > locally created > and need local RenderOptions, I guess)?
the options should be picked up if you set them on the ClusterWindow (or derived type), which is shared across the cluster. For local only you can also just make these settings on the RenderAction directly. Cheers, Carsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users