Hello,

 

as I understand, OSG sorts the draw tree by material to minimize the state
changes. This works perfectly for "normal" materials. I created a simple
test scene with n objects and one material and get just one state change.

 

But as soon as I and a shaderprogram chunk to the material, the statistics
overlay reports n state changes with n = number of matrix changes. So it
seems that there is a state change for every object even if only one
material is used in the whole scene.

 

Is that a bug?

 

Cheers,

Volker

 

PS: using OpenSG2 on Win7, Nvidia 580

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