Hello Volker, On 04/23/2012 11:36 AM, Volker Settgast wrote: > as I understand, OSG sorts the draw tree by material to minimize the > state changes. This works perfectly for “normal” materials. I created a > simple test scene with n objects and one material and get just one state > change. > > But as soon as I and a shaderprogram chunk to the material, the > statistics overlay reports n state changes with n = number of matrix > changes. So it seems that there is a state change for every object even > if only one material is used in the whole scene. > > Is that a bug?
just a quick check: is this with an up-to-date OpenSG2? Gerrit cleaned-up the statistics last week and I'm wondering if the issue you are seeing was just a matter or wrongly counted statistics. Cheers, Carsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users