Hi Thank you very much!! it works with
Before calling osgInit add these lines: OSG::preloadSharedObject("OSGFileIO"); OSG::preloadSharedObject("OSGImageFileIO"); I attached a simple textured cube from blender collada exporter, OpenSG doesn't load it: WARNING: ColladaGeometry::handleBindMaterial: Failed to resolve <bind_vertex_input> inSemantic [TEXCOORD] inSet [0] semantic [UVMap]. I am not sure if it is on the blender or OpenSG side.. I just recently started with OSG 2.x, so I have some smaller porting issues: OSGSimpleAttachments.h seams to be deprecated, but it is still in the OpsnSG2.0 tutorials http://www.opensg.org/wiki/Tutorial/OpenSG2/NodeCores I suppose it should be OSGNameAttachment.h When I switch the parent node I used to addRefCP the child node, how am I supposed to proceed now? and do I still need: ract->setLocalLights(true); some issues with chunk materials: ChunkMaterialRecPtr mat = dynamic_cast<ChunkMaterial*>(getMesh()->getMaterial()); mat->getChunks(0); getChunks is private, is there an alternative to get the chunks of the material? Thank you very much for your help!! I really hope to keep OpenSG in our lab :) Best Regards, Victor
test.dae
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