Hello Victor, On 04/26/2012 03:26 AM, Victor Haefner wrote: > I attached a simple textured cube from blender collada exporter, OpenSG > doesn't load it: > WARNING: ColladaGeometry::handleBindMaterial: Failed to resolve > <bind_vertex_input> inSemantic [TEXCOORD] inSet [0] semantic [UVMap]. > > I am not sure if it is on the blender or OpenSG side..
hmm, always tricky to say with Collada ;) I'll take a look. > I just recently started with OSG 2.x, so I have some smaller porting issues: > > OSGSimpleAttachments.h seams to be deprecated, but it is still in the > OpsnSG2.0 tutorials > http://www.opensg.org/wiki/Tutorial/OpenSG2/NodeCores > I suppose it should be > OSGNameAttachment.h yes, fixed, thanks. > When I switch the parent node I used to addRefCP the child node, how am > I supposed to proceed now? Keep a NodeRefPtr to the child, it will keep the child alive. > and do I still need: > ract->setLocalLights(true); don't think so, the function does not exist any longer ;) > some issues with chunk materials: > ChunkMaterialRecPtr mat = > dynamic_cast<ChunkMaterial*>(getMesh()->getMaterial()); > mat->getChunks(0); > > getChunks is private, is there an alternative to get the chunks of the > material? yes, getMFChunks() to get (a pointer to) the whole field or getChunk(i) to get the i-th chunk. Cheers, Carsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users