Hi all,
I started running OSG 2 on a stereo monitor setup. I soon discovered that
it was quite special (using checkerboard "passive" stereo). I am not sure
if it really is passive stereo, we use shutter glasses with this display.
Here I found the stereo option for checkerboard:
http://us.download.nvidia.com/XFree86/Linux-x86/275.21/README/xconfigoptions.html
It works fine with glxgears, but not quite with OSG.
Something strange is happening, I use
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO);
like I used to for another active stereo cave with shutter glasses.
And I use in my xorg.conf the stereo option 8 (checkerboard)
What I get is strange, its like having more than two view ports, if I
navigate in my scene I have a stereo view port, which works great with the
shutter glasses, but also the first frame of the viewport which stays as an
artifact.
I do have an idea I will check the next time I am at work, perhaps I should
use
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE)
without GLUT_STEREO..
So I wanted to ask if someone has some experience with checkerboard stereo
or a hunch of what I am doing wrong.
..and if someone has trouble with stereo on linux this post
might be helpful :)
Best regards,
Victor
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