Hello Victor, On 05/25/2012 01:17 PM, Victor Haefner wrote: > What I get is strange, its like having more than two view ports, if I > navigate in my scene I have a stereo view port, which works great with > the shutter glasses, but also the first frame of the > viewport which stays as an artifact.
Just a guess, but this sounds a bit as if one buffer (either front or back) is never written and displays it's original content every other frame. Any chance you perhaps have two buffer swaps in your code [1]? Cheers, Carsten [1] IIRC GLUTWindow already does a glXSwapBuffers() call, so if you have a glutSwapBuffers() at the end of your display function you'd swap twice. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users