Hi all,
I wrote an application running in a CAVE cluster with head tracking. As my
objects are not textured , everything works perfectly . B ut, once I added a
texture, performance decreases dramatically and image judder. This problem does
not appear when I launch my application with clusterserverx ( found in
tutorials ) launched locally .
Is it only because the textures are heavy to send by the network ? C an I find
a way to keep good performance while displaying my textures ?
Best regards,
Hannah
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