Hi,

On Wed, 2012-07-25 at 11:25 +0200, Hannah Carbonnier wrote:
> More précisely, my texture is PNG image data, 2048 x 2048, 8-bit/color RGB, 
> non-interlaced

hmm, that should not be a problem (as long as the gfx cards is happy
with the size, and you said reducing the size does not help). I'll look
into this. Could you let me know a simple test case I can use to
reproduce/test the problem (off list is fine). Similar if it is related 
to sofa, I added some CSM cluster examples to our part (apps/examples)
(e.g. for the textured snake) could you try if these show the same
behaviour. At least when I ran the snake example I did not observe any
significant slowdown (I'll try again).

kind regards
  gerrit






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