Hello,
I have a question about the OpenGL Shading Language version I can use in my shader code. Is it possible to use version >= 4 within OpenSG? In case that the answer is No, what is missing for up to date compatibility with the GL spec? I ask this question because I'm undecided about what is the best route to go for future shader code I have to write. Is there anyone (listening) actually writing GLSL 4 based shaders? How long can I expect shaders written with GLSL 1.x to stay functioning? Best, Johannes ------------------------------------------------------------------------------ Keep yourself connected to Go Parallel: INSIGHTS What's next for parallel hardware, programming and related areas? Interviews and blogs by thought leaders keep you ahead of the curve. http://goparallel.sourceforge.net _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users