Hello,

 

I have a question about the OpenGL Shading Language version I can use in
my shader code. Is it possible to use version >= 4 within OpenSG? In
case that the answer is No, what is missing for up to date compatibility
with the GL spec?

 

I ask this question because I'm undecided about what is the best route
to go for future shader code I have to write. Is there anyone
(listening) actually writing GLSL 4 based shaders?

How long can I expect shaders written with GLSL 1.x to stay functioning?

 

Best,

Johannes

 


------------------------------------------------------------------------------
Keep yourself connected to Go Parallel: 
INSIGHTS What's next for parallel hardware, programming and related areas?
Interviews and blogs by thought leaders keep you ahead of the curve.
http://goparallel.sourceforge.net
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to