Hi Carsten, >> Unfortunately, OpenSG does not pre-define the projection matrix as >> generic >> uniform. That means you need to use GLSL compatibility mode (as in e.g. >> #version 330 compatibility) to access the projection matrix as >> gl_ProjectionMatrix in your GLSL code. > > there is 'OSGProjectionMatrix', which should contain the projection. For > the full list of OpenSG 'built in' uniforms see: > Source/System/State/Shader/Variables/OSGShaderVariableOSG.{h,cpp}. >
That's awesome, thanks for the correction :) Regards, Alex ------------------------------------------------------------------------------ Keep yourself connected to Go Parallel: VERIFY Test and improve your parallel project with help from experts and peers. http://goparallel.sourceforge.net _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users