Hi Carsten,

>> Unfortunately, OpenSG does not pre-define the projection matrix as
>> generic
>> uniform. That means you need to use GLSL compatibility mode (as in e.g.
>> #version 330 compatibility) to access the projection matrix as
>> gl_ProjectionMatrix in your GLSL code.
>
> there is 'OSGProjectionMatrix', which should contain the projection. For
> the full list of OpenSG 'built in' uniforms see:
> Source/System/State/Shader/Variables/OSGShaderVariableOSG.{h,cpp}.
>

That's awesome, thanks for the correction :)

Regards,
Alex


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