Hello,

 

I got a crash in the ShadowStage initialization with the following
callstack:

 

OSGBaseD.dll!OSG::MatrixOrthogonal(OSG::TransformationMatrix<float> &
result={...}, float rLeft=-0.00000000, float rRight=0.00000000, float
rBottom=-0.00000000, float rTop=0.00000000, float rNear=-0.00000000,
float rFar=0.00000000)  Line 78 + 0xa7 bytes                C++

OSGEffectGroupsD.dll!OSG::ShadowStage::updateLights(OSG::RenderActionBas
e * action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158)  Line 1122         C++

OSGEffectGroupsD.dll!OSG::ShadowStage::initializeLights(OSG::RenderActio
nBase * action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158)  Line 1397         C++

OSGEffectGroupsD.dll!OSG::ShadowStage::checkLights(OSG::RenderActionBase
* action=0x00000000118ff7b8, OSG::ShadowStageData *
pData=0x0000000017fec158)  Line 764            C++

OSGEffectGroupsD.dll!OSG::ShadowStage::renderEnter(OSG::Action *
action=0x00000000118ff7b8)  Line 456              C++

 

That is because the light volume is empty in my case. The
MatrixOrthogonal function call does not accept empty boxes. Is it
possible to catch that situation? 

 

Best,

Johannes

 


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