Hello Gerrit and Carsten, On 08.02.2013 07:16, Gerrit Voß wrote: >> >> Of course the real question is how to generate meaningful >> MaterialMapKeys so that the material selection based on RenderProperties >> works. Unfortunately I don't know that part, sorry. > > It is the incomplete beginning of doing more complicated rendering > algorithms. Usually the RenderProperties are meant to be set for the > action by the corresponding stage. For example we are currently > finishing an SSAO and LPV stage for better lighting. ...
How do you handle transparency with deferred shading? Is it possible to combine stages, e.g. a deferred shading stage with a shadow map stage? I'm completely new to the world of staging and try to get a feeling for its importance and where to use it myself. I have written some basic light and material shaders and that works fine. But I have to go for more complicated techniques like reflection maps, bump maps, ambient occlusion, multiple lights (>> 8) , brushed materials etc. along with shadows. And I have to do it right, robust and efficient :-). Theory of the techniques is mostly not problematic, but how to map these correctly into my scene graph is not well understood yet by me. Any guidance in this world is very much appreciated. > ...As both of them > are deferred shading algorithms the primary rendering has to produce > the buffers required by the post processing. So the stage sets > the action RenderProperties do indicate that the rendering should > create the deferred buffers. Of course the material currently have > to be manually setup to support this. To some extend I hope to > automate this later on. > Sounds promising... Best, Johannes ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users