Hi, I would like like to report some change proposals.
* In OSGHDRStage.cpp, HDRStage::generateFragmentProgram the default arguments do not compile with a recent ATI driver: << "vec4 radial(sampler2D tex," OSGHDRL << " vec2 texcoord," OSGHDRL << " int samples," OSGHDRL << " float startScale = 1.0," OSGHDRL << " float scaleMul = 0.9)" OSGHDRL They are not necessary and should be omitted! * HDRStage::initData(RenderAction *pAction, Int32 iVPWidth, Int32 iVPHeight) there is still an old style "fprinf(stderr, ..". It should use the log: SINFO << "use pixe size " << pAction->getActivePartition()->getViewportWidth () << " " << pAction->getActivePartition()->getViewportHeight() << std::endl; * In OSGSimpleSHLChunk.cpp (handleGL), OSGShaderProgram.cpp (handleGL) when compiling or linking does not work, I think the shader source should be output for consideration. This is discussable for longer sources, but a better way for debugging is definitely needed. Thanks, Christoph ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users