Hello Christoph, On 02/25/2013 12:38 PM, "Christoph Fünfzig" wrote: > On 25.02.2013 17:34, Carsten Neumann wrote: >> Shader link errors already log the source code >> (OSGShaderExecutableChunk.cpp) for debug libraries (i.e. #ifdef >> OSG_DEBUG). I've added it for shader compile errors as well. >> I don't have a strong opinion either way on dropping the #ifdef >> OSG_DEBUG around this and have it work with release libs too. Anyone? > > Well, I mostly use Release or ReleaseNoOpt libraries.
ok, I'll give it a bit more time to see if anyone else wants to weigh in. > SimpleSHLChunk is not needed anymore? I grepped for calls to glCompileShader, the SimpleSHLChunk does not do any of those, as it uses ShaderPrograms internally. Cheers, Carsten ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users