Hi,
 
I am using a SimpleSHLChunk for a GLSL shader over a MaterialDrawable.
Now, I need to update a uniform variable per frame.
This works in the client application via "updateUniformVariable" locally, but does not on the cluster servers ..
 
What am I missing here ..
 
Thanks,
Christoph
------------------------------------------------------------------------------
Try New Relic Now & We'll Send You this Cool Shirt
New Relic is the only SaaS-based application performance monitoring service 
that delivers powerful full stack analytics. Optimize and monitor your
browser, app, & servers with just a few lines of code. Try New Relic
and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to