Hello Gerrit,
short question about the meaning of the following Geometry core attribut: useAttribCalls It has the same documentation string as useVAO attribute: ' Flag to activate caching the geometry inside a VAO.' It is used in the CSM examples but I only found one reference in Geometry::drawPrimitives (OSGGeometryGLHandler.inl) // Quick solution must be cleaned up. if(_sfUseAttribCalls.getValue() == true) { usesShader = true; } #ifdef OSG_OGL_VERTEXATTRIB_FUNCS else { if(pEnv->getActiveShader() != 0) { if((pEnv->getRequiredOGLFeature() & HardwareContext::HasAttribAliasing) == 0x0000) { usesShader = true; } else { usesShader = (pEnv->getWindow()->getOGLFeatures() & HardwareContext::HasAttribAliasing ) != 0x0000; } } } #endif which does not help much. Can you give a quick idea behind this attribute and its use pattern? Best, Johannes ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121051231&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users