Hello,
has there been any development, thinking etc. about uniform blocks according to the ARB_uniform_buffer_object extension? How could that be implemented in OpenSG? Are there any fundamental obstacles in the context of OpenSG? For me that seems to be the correct tool for shader/uniform management. Best, Johannes ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121051231&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users