Hello Carsten,
On 12.03.2014 20:36, Carsten Neumann wrote: > > hmm, as you are remarking below there are similarities to "ordinary" > uniform variables, i.e. in a sense one can view a uniform block as a > single variable that is assigned the value of the binding point of the > buffer. So perhaps a special kind of ShaderVariable? > I will check this route next. After what I have learned so far, I think that this might be much more simple to implement. Stay tuned, best Johannes ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/13534_NeoTech _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users