Hello Carsten,

On 12.03.2014 20:36, Carsten Neumann wrote:

>
> hmm, as you are remarking below there are similarities to "ordinary"
> uniform variables, i.e. in a sense one can view a uniform block as a
> single variable that is assigned the value of the binding point of the
> buffer. So perhaps a special kind of ShaderVariable?
>
I will check this route next. After what I have learned so far, I think 
that this might be much more simple to implement.

Stay tuned,

best
Johannes




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