Hi,
I'm still in the progress of porting from 1.8 to 2.0.
Next stage is cluster rendering. I'm trying to run a simple test case, 1 server connected to 1 client.
The connection is established without problems, it seems the changelist gets synced as well, but the server render nothing.
I tried to use geDebugger to see whats going on, but it tells me the following:
Debug String: Detected error: The debugged process asked for an extension function pointer (glGenVertexArrays) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glBindVertexArray) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glGenBuffersARB) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glBindBufferARB) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glBufferDataARB) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glBufferSubDataARB) from one render context, but called this function pointer in another render context (context #0)
Debug String: Detected error: The debugged process asked for an extension function pointer (glClientActiveTextureARB) from one render context, but called this function pointer in another render context (context #0)
Any ideas what may cause this context confusion?
What I'm trying to render is a simple Viewport, that gets synced from client to server. Before rendering, the viewport gets added to the server window.
By the way, It may help if the daily builds could include pdb files for debug/no-opt configurations.
Thanks,
Michael
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