Hello Carsten,
 
I found the reason. On server side a frameInit() call was missing. Don't know why this caused no problems with 1.8!?
Now it seems to work well again.
Additonally I would like to display the stats of RemoteAspect::statSyncTime. Unfortunately it is private...
Could you move that to the public section?
 
Thanks,
Michael
 
Gesendet: Dienstag, 25. März 2014 um 20:04 Uhr
Von: "Carsten Neumann" <carsten.p.neum...@gmail.com>
An: opensg-users@lists.sourceforge.net
Cc: carsten.p.neum...@googlemail.com
Betreff: Re: [Opensg-users] OpenSG2 - cluster rendering
Hello Michael,

On 2014-03-24 16:15, Michael Raab wrote:
> I'm still in the progress of porting from 1.8 to 2.0.
> Next stage is cluster rendering. I'm trying to run a simple test case, 1
> server connected to 1 client.
> The connection is established without problems, it seems the changelist
> gets synced as well, but the server render nothing.

this wouldn't by any chance be on AMD graphics boards and possibly the
same issue Johannes is experiencing?

> I tried to use geDebugger to see whats going on, but it tells me the
> following:
> Debug String: Detected error: The debugged process asked for an
> extension function pointer (glGenVertexArrays) from one render context,
> but called this function pointer in another render context (context #0)
> Any ideas what may cause this context confusion?

Hmm, strange, I'm pretty sure we correctly query the function pointers
on each context [1]. The relevant code would be in Window.
Which windowing toolkit are you using (GLUT, raw Win32, Qt)?
Does geDebugger indicate anything being attempted to render at all or
does the above error prevent it from running the program beyond the
point of error?

> What I'm trying to render is a simple Viewport, that gets synced from
> client to server. Before rendering, the viewport gets added to the
> server window.

I'm not sure I fully understand it yet: You are creating a viewport on
the client, sync it to the server and then add it to the server window?
How do you get a handle to the viewport on the server and ensure it
remains alive until being added to the server window?

Cheers,
Carsten

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