Hello Carsten,

ShadowStage::renderEnter is not called, but are you sure it should get
called?
As I have written in my first post, I am using the SimpleShadowMapEngine.
I set a breakpoint in SimpleShadowMapEngine::runOnEnter and there it is,
this gets called :)

There the bvMask is allways 0, I don't know if it is important.

I will try to further dig into the code, its nice to learn something about
the inner workings of OpenSG :)

Best regards,
Victor
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