Hi,
Here a fix that works for me:
@@ -436,10 +436,11 @@ void
MultiDisplayWindow::serverRender(Window *window,
updateViewport(serverPort, clientPort);
// set viewport size
- serverPort->setSize(Real32(l),Real32(b),Real32(r),Real32(t));
+ //serverPort->setSize(Real32(l),Real32(b),Real32(r),Real32(t));
+
serverPort->setSize(Real32(l)/width,Real32(b)/height,Real32(r+1)/width,Real32(t+1)/height);
// use pixel even if pixel = 1
- if(serverPort->getLeft() == 1.0)
+ /*if(serverPort->getLeft() == 1.0)
serverPort->setLeft(1.0001f);
if(serverPort->getRight() == 1.0)
@@ -449,7 +450,7 @@ void MultiDisplayWindow::serverRender(Window
*window,
serverPort->setTop(1.0001f);
if(serverPort->getBottom() == 1.0)
- serverPort->setBottom(1.0001f);
+ serverPort->setBottom(1.0001f);*/
// calculate tile parameters
deco->setFullWidth ( cright-cleft );
Does it look right? The part I commented made the whole viewport black, I
don't know why..
Best regards,
Victor
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