Hi Carsten, Hi Gerrit,
 
do you have any idea on this one? I don't want to push you but our OpenSG source tree is slightly drifting away from the main tree, which may cause problems short or long term.
 
Thanks in advance.
 
Michael
 
 
Gesendet: Montag, 02. Februar 2015 um 11:32 Uhr
Von: "Michael Raab" <michael-r...@gmx.de>
An: opensg-users@lists.sourceforge.net
Betreff: [Opensg-users] Deferred Shading - Texture Active
Hi,
 
I posted late last year a message regarding deferred shading having issues to determine if a certain object is using a texture or not. Somehow the message never reached the mailing list.
In the meantime I found a solution to pass this information to the appropriate shaders automatically via OSGShaderVariable. Please find attached the source modifications and let me know your thoughts.
 
The attached Diff for OSGSimpleSHLChunk.h/.cpp additionally contains changes due to shader variable update problems when using more than one window (see forceVariableUpdate). We already dicussed them in May 2014, see thread http://sourceforge.net/p/opensg/mailman/message/32336956/. Gerrit wanted to investigate that issue in detail. Do you have any news on that?
 
Thanks,
Michael
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