Hello Carsten and Gerrit,
back to OpenSG :-) Attached you can find a patch file for some errors I have found. I have created the patch file against the current master. Could you please review my corrections and check them into the git repository if they are fine. I have found the following problems: 1. OSGShaderCache: Usage of incorrect end iterator types 2. OSGShaderCacheTree.inl: The ShaderCacheTreeV3::sub() method is imho incorrect. The ShaderCache::clear() function currently does not work properly. I was facing references to already destroyed ShaderCache objects from ShaderProgramVariableChunks. 3. OSGShaderCacheTree.inl: Minor issue with the dumpDot function. 4. OSGShaderProgamVariableChunk.cpp: Imho, the resolveLinks function should clear the _mfDestroyedFunctors container (?). Best, Johannes
original.patch
Description: original.patch
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