Hello,
I'm looking for a method to setup the depth buffer and possibly the stencil buffer befor starting rendering a viewport. Suppose I have rendered a viewport with complex geometry into textures with a FBO. I know how to do that, but now I want to initialize the color and depth/stencil buffer from these textures for rendering a second viewport. I have to render the second viewport a couple of times dynamically and won't render the first viewport in this situation. Can this be done with OpenSG? Can anyone give me an outline of such a setup? Best, Johannes ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users