Hello Gerrit,

once again. I did a glance at the multisampling OpenGL technique and 
compared it to the OpenSG texture/FBO usage. As I see it, multisampling 
is currently not supported by OpenSG.

Following the wikipedia entry

https://www.opengl.org/wiki/Multisampling#Allocating_a_Multisample_Render_Target

OpenSG does have to use the GL_TEXTURE_2D_MULTISAMPLE flag(s) and the 
glTexImage2DMultisample api(s) in order to support multisampling. Is 
there any reason not to uses these on a multisampling rendering context.

What is your opinion with respect to multisampling?
Do you have experience with the multisampling in OpenGL generally?
Should we add support for proper multisampling to OpenSG?

Is multisampling used by others regularily?
Do other post process their render buffers for antialiasing instead of 
hardware multisampling?

Best,
Johannes



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