[Back from travel] Hello Johannes,
On 2015-12-01 07:18, Johannes wrote: > what is the state of affairs? > Are you waiting for me to proceed or on a response from Gerrit? I had hoped for an opinion/reason to go one way or the other :) Thinking some more about this now the most convenient default behavior should perhaps be: // Fill FBO but only up to size of viewport. This will not scale the // captured image unless it is larger than the destination. w = osgMin( static_cast<Int32>(_sfFrameBufferObject.getValue()->getWidth ()), pEnv->getPixelWidth ()); h = osgMin( static_cast<Int32>(_sfFrameBufferObject.getValue()->getHeight()), pEnv->getPixelHeight()); osgGlBlitFramebuffer( pEnv->getPixelLeft (), pEnv->getPixelBottom(), pEnv->getPixelRight ()+1, pEnv->getPixelTop ()+1, 0, 0, w, h, Which is what I'm going to commit for now. If I've overlooked a use-case where this behavior is problematic/not helpful let me know and I'm happy to adjust it. Thank you for your contribution, Cheers, Carsten ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users