Hello Victor, On 01/15/2016 08:27 AM, Victor Haefner wrote: > Can I disable/ignore the vertex colors through a material option? > If not I think the only way is my own shader, or does anybody have > another idea?
whether the fixed function pipeline uses vertex colors for lighting calculations is controlled by glColorMaterial and glEnable(GL_COLOR_MATERIAL). You can use a MaterialChunk with sfColorMaterial and sfBackColorMaterial set to GL_NONE. That will make OpenGL use only the colors in the material for lighting. In case you are not using lighting (i.e. glDisable(GL_LIGHTING)) the fixed function pipeline will use the vertex colors and I don't think we have a way to _not_ pass vertex attributes that are attached to a geometry to the GL - so a shader would probably your best (only?) option in that case. Cheers, Carsten ------------------------------------------------------------------------------ Site24x7 APM Insight: Get Deep Visibility into Application Performance APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month Monitor end-to-end web transactions and take corrective actions now Troubleshoot faster and improve end-user experience. Signup Now! http://pubads.g.doubleclick.net/gampad/clk?id=267308311&iu=/4140 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users