Hello Victor,

On 01/15/2016 08:27 AM, Victor Haefner wrote:
> Can I disable/ignore the vertex colors through a material option?
> If not I think the only way is my own shader, or does anybody have
> another idea?

whether the fixed function pipeline uses vertex colors for lighting 
calculations is controlled by glColorMaterial and 
glEnable(GL_COLOR_MATERIAL).
You can use a MaterialChunk with sfColorMaterial and sfBackColorMaterial 
set to GL_NONE. That will make OpenGL use only the colors in the 
material for lighting.
In case you are not using lighting (i.e. glDisable(GL_LIGHTING)) the 
fixed function pipeline will use the vertex colors and I don't think we 
have a way to _not_ pass vertex attributes that are attached to a 
geometry to the GL - so a shader would probably your best (only?) option 
in that case.

        Cheers,
                Carsten

------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
http://pubads.g.doubleclick.net/gampad/clk?id=267308311&iu=/4140
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to