Hi all,
I have a multipassmaterial to add a selection outline via stencil buffer
etc..
My problem is that when selecting a geometry with vertex colors my
selection outline is not using the diffuse color of my material but the
vertex colors.
Can I disable/ignore the vertex colors through a material option?
If not I think the only way is my own shader, or does anybody have another
idea?
Best regards,
Victor
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