Hello Carsten and Gerrit,

I have implemented a new HDR stage and I would like to ask for some  help with 
it. I have written a test and an example for this new stage. Essentially it is 
working but I get some strange behavior on startup of the examples. I.e. if I 
start the example/test the mipmap generated texture that I use in the stage is 
not working correctly. After resizing the window about some amount suddenly it 
starts working. The problem does not show up if I do not use the cube mapped 
sphere in the example/test. I have tried a lot but can't locate the problem. 
The problem shows up on my ATI and on my NVidia platform with recent drivers. 
So I could really use some help for this.

Additionally, I have written a special foreground in order to allow AntTweakBar 
integration. The example does make use of it. In the example is a flag that 
allows to enable or disable the GUI. However, in order to use AntTweakBar the 
OpenSG example (tonemapping.cpp) does have to include and link against the 
library. Currently, I do setup this by hand in my VC++ project. It would be 
nice if OpenSG would provide CMake support for AntTweakBar. For complex stuff 
like the tonemapping example it does really help for testing and experimenting.

The example and the new stage is not polished and optimized in any way. But I 
would really like to track down the above problem first.

I have uploaded to code to ' wikisend' and you can download it with the 
following link:

http://wikisend.com/download/628564/OpenSG.zip

I would really appreciate some help and stay tuned to hear from you.

Best,
Johannes

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