Hello Marcus, On 28.09.2016 15:41, Marcus Lindblom Sonestedt wrote: > Hi Johannes! > > On the pull request, is there an offical github repo somewhere else? I think that the official repo is at
https://sourceforge.net/p/opensg/code/ci/master/tree/ > Who picks up your patches from the mail-list? Carsten did all the administration and merging tasks lately. I think he is rather busy with other stuff and does not use OpenSG that much in his daily work anymore (Carsten correct me if I'm wrong). > (Also, these guys don't use cygwin, so I had to fix it for windows, even > though it was only two classes...) You are welcome :-) > > Currently I'm helping a company to move to OpenSG2 as their dataset > requires 64-bit addressing, but I don't think they plan to do too much > with OpenSG after that. > This was the easiest way to get 64-bit without rewriting the entire app, > but I don't see any needs for them to grow OpenSG outside what is there > at the moment. Yes I see. OpenSG 2 is working pretty fine on 64-bit Windows. > > The places I've been previously that've used OpenSG are looking for > options, mainly because development is dropping (their/my fault too, not > making any contribs) and OpenSG is a bit too big & complex for their > needs and a scene-graph isn't really state-of-the-art in how one express > a 3D scene anymore (most game engines, and Qt 3d 2.0, use an entity > based approach instead, and an frame/render-graph for stages). Could you elaborate a little so that I fully understand what that mean. > > Maybe one could revive OpenSG, but I've never used the > aspect-over-network and I don't think many ppl will. > Doing GL calls in a render-thread is enough, and that's doable via > easier methods that full on aspect-copy. Actually, we also do not use the network capabilities of OpenSG. > > Btw, I've gone from Lead Dev to a consultant so I've done most of my > hacking in C# the last two years, on various projects in various places, > and this task was something that fit well, as I've used OpenSG for ~10 > years. But I'm not employed here, just helping out with my previous > C++/OpenSG2 experience. It would be fine to have you on board for some time and hopefully you find proper projects in the future. Best, Johannes ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users