Hello Marcus,

On 28.09.2016 15:41, Marcus Lindblom Sonestedt wrote:
> Hi Johannes!
>
> On the pull request, is there an offical github repo somewhere else?
I think that the official repo is at

https://sourceforge.net/p/opensg/code/ci/master/tree/

> Who picks up your patches from the mail-list?
Carsten did all the administration and merging tasks lately. I think he 
is rather busy with other stuff and does not use OpenSG that much in his 
daily work anymore (Carsten correct me if I'm wrong).

> (Also, these guys don't use cygwin, so I had to fix it for windows, even
> though it was only two classes...)
You are welcome :-)

>
> Currently I'm helping a company to move to OpenSG2 as their dataset
> requires 64-bit addressing, but I don't think they plan to do too much
> with OpenSG after that.
> This was the easiest way to get 64-bit without rewriting the entire app,
> but I don't see any needs for them to grow OpenSG outside what is there
> at the moment.
Yes I see. OpenSG 2 is working pretty fine on 64-bit Windows.

>
> The places I've been previously that've used OpenSG are looking for
> options, mainly because development is dropping (their/my fault too, not
> making any contribs) and OpenSG is a bit too big & complex for their
> needs and a scene-graph isn't really state-of-the-art in how one express
> a 3D scene anymore (most game engines, and Qt 3d 2.0, use an entity
> based approach instead, and an frame/render-graph for stages).
Could you elaborate a little so that I fully understand what that mean.

>
> Maybe one could revive OpenSG, but I've never used the
> aspect-over-network and I don't think many ppl will.
> Doing GL calls in a render-thread is enough, and that's doable via
> easier methods that full on aspect-copy.
Actually, we also do not use the network capabilities of OpenSG.

>
> Btw, I've gone from Lead Dev to a consultant so I've done most of my
> hacking in C# the last two years, on various projects in various places,
> and this task was something that fit well, as I've used OpenSG for ~10
> years. But I'm not employed here, just helping out with my previous
> C++/OpenSG2 experience.
It would be fine to have you on board for some time and hopefully you 
find proper projects in the future.

Best,
Johannes



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