Hi Marcus,

On Fri, Nov 18, 2016 at 6:02 AM, Marcus Lindblom Sonestedt <
marcus.lindblom.sonest...@bitaddict.se> wrote:

> Hi all!
>
> Attached is a patch that changes StatElemInt(Once) to use 64-bit integers
> instead of 32-bits to accumulate the value.
>
> Since we are now successfully rendering more than 2.1 GB of geometry (!),
> the number of geometry bytes processed previously wrapped around to
> negative in the statistics foreground.
>
> We're pushing between 1-2 billion triangles per second on a single Nvidia
> 1080 GTX card.
> (I think we may be getting double the amount due to how statistics work in
> 2.0 w.r.t the rendering setup they have here.  Still, it's quite a lot.)
>
> These kind of problems are the fun kind of problems. :)
>

Fun problems indeed! Can you share what it is you are working on? Pictures?
;)

Yours

  Dirk
------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to