Hi Marcus, On Fri, Nov 18, 2016 at 6:02 AM, Marcus Lindblom Sonestedt < marcus.lindblom.sonest...@bitaddict.se> wrote:
> Hi all! > > Attached is a patch that changes StatElemInt(Once) to use 64-bit integers > instead of 32-bits to accumulate the value. > > Since we are now successfully rendering more than 2.1 GB of geometry (!), > the number of geometry bytes processed previously wrapped around to > negative in the statistics foreground. > > We're pushing between 1-2 billion triangles per second on a single Nvidia > 1080 GTX card. > (I think we may be getting double the amount due to how statistics work in > 2.0 w.r.t the rendering setup they have here. Still, it's quite a lot.) > > These kind of problems are the fun kind of problems. :) > Fun problems indeed! Can you share what it is you are working on? Pictures? ;) Yours Dirk
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