Hi Dirk!

Nice to hear from you again!

I can't share those exact pictures, as the data shown is rather secret and
used in training of how to assemble (currently unreleased) products in a
highly competitive global market.

Maybe you can figure out what company I'm working for from that, given that
I'm still in Gothenburg.
(Those guys are still using OpenSG, and were a bit more active 10-15 years
ago.)

I'll ask when the CEO gets back and see if we can give you something.
(At least the screenshots look better now that I added anti-aliasing last
week.)

The only non-classified data I have to work at the moment with is a rather
smaller data set, which is not that exciting, I'm afraid.

Cheers,
/Marcus

2016-11-18 17:26 GMT+01:00 Dirk Reiners <dirk.rein...@gmail.com>:

>
>  Hi Marcus,
>
> On Fri, Nov 18, 2016 at 6:02 AM, Marcus Lindblom Sonestedt <
> marcus.lindblom.sonest...@bitaddict.se> wrote:
>
>> Hi all!
>>
>> Attached is a patch that changes StatElemInt(Once) to use 64-bit integers
>> instead of 32-bits to accumulate the value.
>>
>> Since we are now successfully rendering more than 2.1 GB of geometry (!),
>> the number of geometry bytes processed previously wrapped around to
>> negative in the statistics foreground.
>>
>> We're pushing between 1-2 billion triangles per second on a single Nvidia
>> 1080 GTX card.
>> (I think we may be getting double the amount due to how statistics work
>> in 2.0 w.r.t the rendering setup they have here.  Still, it's quite a lot.)
>>
>> These kind of problems are the fun kind of problems. :)
>>
>
> Fun problems indeed! Can you share what it is you are working on?
> Pictures? ;)
>
> Yours
>
>   Dirk
>
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>


-- 
Med vänliga hälsningar,
Marcus Lindblom Sonestedt
*Systemarkitekt*
*BIT ADDICT *- Passion för utveckling
+46 (0)706 43 63 28
marcus.lindblom.sonest...@bitaddict.se
www.bitaddict.se
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