Hello Carsten, thank you for your answer.
On 15.03.2017 19:55, Carsten Neumann wrote: > Hello Johannes, > > On 2017-03-15 05:45, Johannes Brunen wrote: >> I'm in the process of writing a Chunk based class that depends on core >> Transform. Nearly all chunks are sorted into System/State. Transform is >> in System/Group that is dependent on State. Should I sort my chunk class >> into library Group though is belongs definitely into State? >> >> The problem is that my chunk is holding a beacon and does need to get >> informed when the beacons transform changes. Therefore I add a changed >> function entry into the Transform and beacon objects that allows me to >> take proper action in any cases. > > can the beacon type be something derived from Transform instead? In that > case perhaps split the functionality so that the Chunk only represents > the state and the Transform derived type populates the Chunk with > values. I think that would move the setup closer to how other parts of > the system use Chunks, i.e. there is a user facing type that internally > manages a chunk in order to communicate OpenGL state to the system. > I will remember that for the future, but in this case I have found a way around and I'm quite happy with the result. I have send the outcome of this work in a top level mail (and send a cc to you) and requested adoption in the framework. Best, Johannes ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users