Hello Carsten,

thank you for your answer.

On 15.03.2017 19:55, Carsten Neumann wrote:
>       Hello Johannes,
> On 2017-03-15 05:45, Johannes Brunen wrote:
>> I'm in the process of writing a Chunk based class that depends on core
>> Transform. Nearly all chunks are sorted into System/State.  Transform is
>> in System/Group that is dependent on State. Should I sort my chunk class
>> into library Group though is belongs definitely into State?
>> The problem is that my chunk is holding a beacon and does need to get
>> informed when the beacons transform changes. Therefore I add a changed
>> function entry into the Transform and beacon objects that allows me to
>> take proper action in any cases.
> can the beacon type be something derived from Transform instead? In that
> case perhaps split the functionality so that the Chunk only represents
> the state and the Transform derived type populates the Chunk with
> values. I think that would move the setup closer to how other parts of
> the system use Chunks, i.e. there is a user facing type that internally
> manages a chunk in order to communicate OpenGL state to the system.
I will remember that for the future, but in this case I have found a way 
around and I'm quite happy with the result. I have send the outcome of 
this work in a top level mail (and send a cc to you) and requested 
adoption in the framework.


Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
Opensg-users mailing list

Reply via email to