We don't maintain MLT ourself. It is the job of the MLT team. We are aware about a lot of issue with MLT and it is one of reasons why we have developped our own librairy (Libopenshot). which will be Multi-processor.
Take a look at this page who will explain you better than me what can provide you this new librairy : http://www.kickstarter.com/projects/421164014/openshot-video-editor-for-windows-mac-and-linuxand on our official blog (http://www.openshotvideo.com/). And why not to help us to reach this purpose. 2013/3/18 logictheo <[email protected]> > MLT is the library that uses 100% cpu, right? OpenShot is based on MLT so > bad luck I guess. Are you also at the same time developing and maintaining > the MLT library? http://sourceforge.net/projects/mlt/ > If yes that would be too much work on such a small development team, would > it not? > > If you think this is FUD then know that I sourced these half-baked > thoughts from http://cweiske.de/tagebuch/avoid-openshot.htm > "that most of the problems I experienced are not OpenShot's fault but that > of MLT, the video library that is currently used." > > As of 2013 18 March, using OpenShot 1.4.3, I still notice this 100% cpu > problem because when a program uses my cpu constantly I get finger > burns, and I cancel video conversion since I'm afraid my laptop will > burn and be destroyed. Sometimes fear cloud the reason. > > -- > You received this bug notification because you are a member of OpenShot > Bugs, which is subscribed to OpenShot Video Editor. > https://bugs.launchpad.net/bugs/411423 > > Title: > CPU 100% > > Status in OpenShot Video Editor: > Invalid > > Bug description: > This bug derives from Question 78804 CPU 100% from upromis > > it is possibly connected with Bug 403154 > > Bug is that processor runs at 100% all the time, or if multi-processor > then one is at almost 100% and another is also being used by Openshot > at same time so a 3 processor system can have 60% of total processor > time used by OpenShot. > > What I have now found is this: > > The 100% processor time can be switched off by opening the "Export" > dialogue, and then either exporting a file, or even just by cancelling > the export before doing anything. This sends a signal to stop whatever > process is looping. > > Whatever function is being called to stop the looping when the export > dialogue is closed, needs to be added to the initialisation when > opening OpenShot, and when opening a project, and whenever any > activity happens regarding playing of clips. > > If I simulate this by opening and closing the export dialogue at all > these times, OpenShot works much more smoothly, and so far without > problems. > > I am not yet familiar enough with the code base to find it in the code > yet. > > Helen McCall > > To manage notifications about this bug go to: > https://bugs.launchpad.net/openshot/+bug/411423/+subscriptions > > -- > Mailing list: https://launchpad.net/~openshot.bugs > Post to : [email protected] > Unsubscribe : https://launchpad.net/~openshot.bugs > More help : https://help.launchpad.net/ListHelp > -- Olivier Cenwen un elfe sur la banquise/ an elve on the ice Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : http://linuxevolution.wordpress.com/ Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ http://openshotusers.com/forum/index.php Nothing is lost until the last second. The family motto : When we want, we can. Astuces, Actualités, Logiciels, bref sur tout ce que je ne fais d'articles dessus Google+ <https://plus.google.com/u/0/111472725110173916234/posts>
-- Mailing list: https://launchpad.net/~openshot.bugs Post to : [email protected] Unsubscribe : https://launchpad.net/~openshot.bugs More help : https://help.launchpad.net/ListHelp

